Jun 26, 2006, 01:17 AM // 01:17
|
#1
|
Pre-Searing Cadet
|
Rt/W Knocker(?)
This is my first character-build attempt, so try not to flame me too much >
Profession: Ritualist/Warrior
Name: Knocker
Type: PvP i think
Category: Interrupt//Support
Attributes:
Communing - 15 ( 12 + superior )
Spawning Magic - 14 ( 12 + helm + minor )
Channeling Magic - 3
Skills Set :
Shelter - Binding Ritual. Create a level 8 spirit. Allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 30 Health. This spirit lasts 60 seconds.
Union - Binding Ritual. Create a level 8 spirit. Whenever an ally in its range takes damage, that damage is reduced by 15 and the Spirit takes 15 damage. The Spirit dies after 60 seconds.
Earthbind - Binding Ritual. Create a level 10 spirit. All non-Spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 25 Health. This Spirit dies after 45 seconds.
Grasping was Kurong {Elite} - Elite Spell. Hold Kuurong's ashes for up to 24 seconds. When you drop his ashes, all nearby foes are struck for 14 lightning damage and knocked down.
"None Shall Pass" - Shout. All nearby foes that are moving are knocked down.
Feast of Souls - Spell. Destroy all nearby allies' Spirits. For each Spirit destroyed in this way, all party members are healed for 97 Health.
Signet of Creation - Signet. All Spirits and animated creatures in the area gain +7 Health regeneration. After 30 seconds, those spirits and creatures are destroyed.
Flesh of My Flesh - Spell. Lose half of your Health. Resurrect target ally with your current Health and 5% Energy.
Summary: The main asset/use of this build is probably interrupting and just messing up the enemy's strategies by knocking enemies down. This build can also be used to help a spiker team, or maybe even help out allied casters who are being chased by warriors etc.
Notes & Concerns:
- Although Ritualists generally use long-range weapons, this build might be fine with melee weapons such as swords/axes as well, but the problem is that Ritualists are quite squishy.
- You could replace Feast of Souls with some other healing spell if you wish not to sacrafice too many spirits.
- Because this build is not a Ritual Lord or something like that, the main focus is not to keep Shelter/Union up as long as possible, although that could help. It's totally up to you.
- The attributes are like that because 15 Communing gives Earthbind another level, and 14 Spawning Magic gives Signet of Creation another +1 regen.
- You could also adjust the attributes so you get more damage from Kuurong or etc.
Credit: GWFreaks for the character build simulator.
EDIT: BTW, my reason for this build is just to see if I can come up with something with Rt/W, so please try not to suggest other secondaries in your responses :P
EDIT#2: Fixed attributes, thanks Aug.
Last edited by Fenki; Jun 26, 2006 at 08:12 PM // 20:12..
|
|
|
Jun 26, 2006, 11:25 AM // 11:25
|
#2
|
Forge Runner
|
I assume you put in signet of creation just for anti-MM? Don't know what else you would use it for.
If that is the case, I think signet creation is arguable to be replace by something else.
|
|
|
Jun 26, 2006, 01:55 PM // 13:55
|
#3
|
Lion's Arch Merchant
Join Date: May 2005
Location: Maryland
Profession: Mo/
|
You can't get to 15 Communing with 12 + 1 + 1 And you get past 14 with 12 + 3 in Spawning. I think you need to swap those two parenthetical comments.
As for the skill choices, I don't think it's wise to attempt to play a "healer" at point blank range. Or are you just intending to knockdown people that attack you in the backfield?
I think you can probably do something useful with "None Shall Pass!" and Earthbind, but I'd look at using it more offensively. The concept might just work better as a W/Rt... how much energy is Earthbind? I'm too lazy to look it up myself
|
|
|
Jun 27, 2006, 11:24 AM // 11:24
|
#4
|
Pre-Searing Cadet
|
Yeah, this build is mostly a backline defender.
Also, Earthbind is 15e and 5s cast.
|
|
|
Jul 15, 2006, 05:10 PM // 17:10
|
#5
|
Pre-Searing Cadet
Join Date: Jul 2006
Guild: Stress Test the Foundation of the Universe (STFU)
Profession: Rt/N
|
Where can I find earthbind? I've done a search on this forum and I can't seem to find any information on where it can be cap'd.
Thank you in advance for your reply.
|
|
|
Jul 15, 2006, 05:37 PM // 17:37
|
#6
|
Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
|
Earthbind isn't an elite...
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 12:17 PM // 12:17.
|